[UE4]Difference between ServerTravel and ClientTravel
- ServerTravel also informs the clients to move along with the server.
- ClientTravel will be called locally for the client to load a new map. or connect to ip.
- Browse can load local map via LoadMap ( not for multiplayer ) but there are more things happening in this method. I also want to know more about what it does and what it should be used for.
- LoadMap should also load a map for a local client
Browse, LoadMap, ServerTravel and ClientTravel?
What’s the different between absolute travel and relative travel?
What is the difference between ServerTravel and OpenLevel?
PlayerController->ClientTravel() (Connect to remote server)
Seamless and non-seamless travel
See the usage of
APlayerController->ClientTravel() in Offical Project ShooterGame.
After seamless travel
AGameModeBase::GenericPlayerInitialization(AController* Controller) and
AGameModeBase::HandleStartingNewPlayer(), Gets called for the client.